The North American release of League of Legends: Wild Rift has finally arrived. The highly awaited digital remake of Riot Games' iconic MOBA has been accessible in multiple regions globally for a while but on March 29, the open beta is finally arriving in North America.
For those unaware, League of Legends: Wild Rift combines the core League of Legends PC encounter with the portability and social area of digital gaming. The designers explicitly created this to carry League PC's competitive MOBA functionality to phones. However, when Wild Rift was first released, it was also stated that it would be coming to consoles.
Since the original release, people have not heard much about the console edition of Wild Rift, as Riot has been mostly focusing on releasing the mobile version. Riot reported the Wild Rift is still coming to consoles in a recent press panel discussion.
Riot had no channels to reveal at the time, but it is pretty evident which consoles the game would be available on. The PlayStation and Xbox are the first consoles that come to mind, but Wild Rift's handheld aspect leads many to believe that it can be an excellent match for the Nintendo Switch.
Riot also reported that the team is looking into cross-platform progression and play but cautioned that nothing is set in stone at the moment. It is unclear whether this refers to cross-platform and cross-progression between consoles in the same group or whether, for example, PlayStation players can play with Xbox users. We do not know whether mobile players can play alongside console users or whether people are going to be able to switch between the platforms.
For those interested, you can alternate between mobile and PC in Teamfight Tactics, right in the middle of a battle. There have been occasions where people's home network has gone down in the middle of a game, and they had to quickly reload the match using another source of internet.
Additionally, it is helpful to know that League of Legends: Wild Rift is still in the works for consoles, with a release date set for after the smartphone version. Many people assume that production on consoles may begin after the official launch of Wild Rift on cellphones.
The idea is that people can play League of Legends: Wild Rift on a wide range of platforms. The manufacturers designed the game "as far as necessary" to avoid draining your battery power, which can be a big issue on older phones. You do not want to run out of battery in the middle of a match that can last anywhere from 15-20 minutes.
The Final Verdict
Riot is also placing a lot of focus on actual gameplay. This involves an emphasis on network efficiency to make sure that latency and packet loss is kept to a minimum. Unlike Riot's other phone games, such as Teamfight Tactics and Legends of Runeterra, which do not need a great deal of precision, consistency, and speed when casting skills and last-hitting, Wild Rift necessitates accuracy, reliability, and speed when distributing abilities and last-hitting. Any lag in input may result in a missed last strike or skillshot, or even worse.